Now that we have many objects displayed, let's make a way to see them properly.
In this tutorial, we will be creating a simple camera with WASD controls and mouselook.
UPDATED 11-6-2018: New and improved input handling!
Friday, January 10, 2014
Monday, January 6, 2014
Navigation changes
Quick update here, changed the blog navigation (at the top) to make things a little nicer. There's a list of all the tutorials so you won't have to search anymore (it'll end up being a bigger issue as time goes on), a downloads page for older tutorials (content being uploaded as fast as I can) and a list of expected future tutorials too. I'm still really busy with work right now, but the next tutorial will get hopefully not take too much longer to be finished.
Tuesday, December 31, 2013
My New Year's Resolutions
It's that time of year, so I'm going to set some goals for the near future. I've been really busy with work lately, but I'd like to post more content here:
Friday, November 22, 2013
Open TK Tutorial 4 Addendum 2: The Sierpinski Tetrahedron, a Basic Fractal
Let's add a more complex shape to the program now. Cubes are nice, but unless we're making a Minecraft clone, they're not much to show off. In this example we'll have a class for making a Sierpinski Tetrahedron.
Friday, November 15, 2013
OpenTK Tutorial 4 Addendum: The ColorCube class
Here's a little class that can show drawing multiple objects better. It's a cube with a solid color (code after the break).
Friday, November 8, 2013
OpenTK Tutorial 4: It's amazing the way you DRAW TWO THINGS
In this tutorial, we'll build on our cube by making a second one. Along the way, we'll be remaking some of the old code to be more object-oriented to fit our future needs.
(I'd like to thank an anonymous commenter on the last tutorial for inspiring this one, since originally I was going to do texturing or a camera first)
(I'd like to thank an anonymous commenter on the last tutorial for inspiring this one, since originally I was going to do texturing or a camera first)
Friday, September 27, 2013
Chain Jam Afterthoughts
The Copenhagen Game Collective just started a new style of game jam called the Chain Jam. The gimmick of the jam is that everyone makes a very small game for four players, and after a minute the players are funneled into another game, with the scoring staying between games. It's a fun idea, and easy enough to make a game for.
I made a game for it, called Four v. Horde. It's basically Left 4 Dead, but simpler, top-down and made by me in most of a day (instead of a semi-competitive FPS made by Valve over a year). Players try to kill the most zombies without being killed themselves.
I made a game for it, called Four v. Horde. It's basically Left 4 Dead, but simpler, top-down and made by me in most of a day (instead of a semi-competitive FPS made by Valve over a year). Players try to kill the most zombies without being killed themselves.
While making it, I realized a few things about the Chain Jam concept:
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