Tuesday, December 31, 2013

My New Year's Resolutions

It's that time of year, so I'm going to set some goals for the near future. I've been really busy with work lately, but I'd like to post more content here:

Friday, November 22, 2013

Open TK Tutorial 4 Addendum 2: The Sierpinski Tetrahedron, a Basic Fractal

Let's add a more complex shape to the program now. Cubes are nice, but unless we're making a Minecraft clone, they're not much to show off. In this example we'll have a class for making a Sierpinski Tetrahedron.

Friday, November 15, 2013

OpenTK Tutorial 4 Addendum: The ColorCube class

Here's a little class that can show drawing multiple objects better. It's a cube with a solid color (code after the break).



Friday, November 8, 2013

OpenTK Tutorial 4: It's amazing the way you DRAW TWO THINGS

In this tutorial, we'll build on our cube by making a second one. Along the way, we'll be remaking some of the old code to be more object-oriented to fit our future needs.

(I'd like to thank an anonymous commenter on the last tutorial for inspiring this one, since originally I was going to do texturing or a camera first)


Friday, September 27, 2013

Chain Jam Afterthoughts

The Copenhagen Game Collective just started a new style of game jam called the Chain Jam. The gimmick of the jam is that everyone makes a very small game for four players, and after a minute the players are funneled into another game, with the scoring staying between games. It's a fun idea, and easy enough to make a game for.

I made a game for it, called Four v. Horde. It's basically Left 4 Dead, but simpler, top-down and made by me in most of a day (instead of a semi-competitive FPS made by Valve over a year). Players try to kill the most zombies without being killed themselves.


While making it, I realized a few things about the Chain Jam concept:

Monday, July 22, 2013

OpenTK Tutorial 3 - Enter the Third Dimension

Now that we've draw one triangle the right way, let's add some real depth to our image. Here we'll be drawing a cube and rotating it so we can see our work from a different angle.

Sunday, June 9, 2013

Unnamed New Game - Gravity Test

This is just a little thing I was working on right now. Eventually this will be part of a real game. Eventually.

It's pretty obviously incomplete (there's no background, or loss condition, or menus, and it doesn't keep spawning things as you move away), but it's almost a start.
You can move the "player" (the one at the center of the screen) with either WASD or the arrow keys, add new bodies to the simulation with the numpad's plus key and reset it with the 'r' key.