https://github.com/neokabuto/SFML.NET-Examples/tree/master/SFMLBreakout
Ideas for things you can add to it for your own experience:
- A menu before starting the game, with settings
- A "lives" system so the player can only lose the ball a few times
- Different levels, getting more difficult over time
- Unbreakable bricks that the player must work around
- Scoring, so progression is meaningful
- Power-ups that give the player new abilities
- A mode with an extra row (that doesn't need to be broken) below the paddle, a la Nintendo's Color TV Game Block Breaker's Block Save mode
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