Upcoming Tutorials/Examples

Here's a list of what to expect next for OpenTK (in likely order):
  • OpenTK - Framebuffer Example
  • OpenTK - Shadow Mapping
  • OpenTK - Audio with OpenAL
  • OpenTK - Better input handling
    • Customizable keyboard
    • Quaternion-based mouselook/rotation
Tutorials/Examples planned (not in any order):
  • OpenTK - with Farseer Physics
  • OpenTK - Voxels
  • OpenTK - GLControl
  • OpenTK - Stencil buffer
  • OpenTK - Picking/Selecting
  • OpenTK - Twin stick shooter controls
  • C# - Basic saving games and settings
  • C# - Update notifications
  • Quadtrees
  • Game AI
    • Basic - Walking forward, moving back and forth, patrolling, basic homing
    • Advanced - Reacting to player actions, pathfinding, flocking, state machines
  • Other AI
    • Neural nets, chatbots, genetic algorithms

If there's something you'd like to see, feel free to ask, I'm making these to help people, so obviously I'll take requests!

8 comments:

  1. Hi there!

    Would it be possible to also look at some basic examples of stencil buffer uses in the future? I'm working on a 2D engine, and would love to use the stencil buffer to make shadows, but the OpenGL tutorials available on stencils are absolute hieroglyphics. The concept is easy enough, but no-one explains the syntax (GL.StencilOp() etc.) in a noob-friendly way.

    Thanks!

    Pete

    ReplyDelete
    Replies
    1. Hi Pete,

      Sure, I'll add that to the list too, but it might be a while until we get to it.

      Delete
    2. Great, thanks!

      Pete

      Delete
  2. Hello,

    Please make a tutorial on terrain next. Especially procedural terrain and large scale planets because I want to make my own world like Outerra

    thank you

    ReplyDelete
  3. Hello Neo,

    Could you please explain how to know on which displayed object the user have clicked ? For example, could you make a tutorial that change the color of a displayed cube when the user clicked on it ?

    Many thanks

    ReplyDelete
  4. Hi!

    Could you please make a tutorial about VAOs? Or anything else about optimizing render process?

    Thanks

    ReplyDelete
  5. Thank you for your tutorials.

    Can you please finish:
    normals, (generating surface and vertex normals)
    quaternions, (camera), (with true up down, pitch yaw roll, )
    basic lighting (specular, diffuse)
    and object picking? (surface, surface vertex, object vertex, edges..)

    Where can i donate for you to work on the tutorials?

    ReplyDelete
    Replies
    1. Hi,

      Generating normals are in Tutorial 8 Part 1, although it doesn't include smoothing groups (yet).

      Basic lighting is coming in Part 2 of that tutorial (which is next).

      Thank you for your offer to donate, but what I need right now is time, not money. If you really want to donate, please do it to a charity of your choice. These tutorials were made to help others, and that seems like the best use of the money for now.

      Delete